I don't mind playing against players w/ higher rates of fire or higher caps than me - just adds a bit to the challenge. But, in the spirit of the game, keep the max paint the same - tac cap or Rotor, or mag fed![]()
We recently went down to Command Decisions and played a game that was advertised as a magfed game, but allowed tac caps and stick fed capable markers. We as a group down there came to a conclusion that those that use a tac cap are still at a very big advantage because they can just shoot and fill at the same time w/out any " reloading of a mag " or " refilling a tube ".
I believe that any magfed/TacCap game should also be limited paint. There would only be a slight advantage if someone with a tac cap but if they only have 100 paintballs total then they could shoot threw them as fast as they want and it wouldn't matter. I just feel that trying to say magfed, but allowing a tac cap are totally different. I have shot a tac cap before with a speedfeed or even leaving it open to refill as you shoot without stopping.
So what do you all think about tac caps in magfed games???
Do you think that if it's not all " magfed markers " then it should be limited paint???
I only need 1 shot, no hopper, and your out!
Were they allowing full (75 round) taccaps or partials (25 round) ?
Pumps should always be allowed, as well, especially SC ones!
1. I agree that it's fun to play against the full autos as I always play with my pistol in whatever type of game that I might be playing. My arguement is the fact that if you are going to call something a magfed game to promote that type of gameplay and style but going to allow TacCaps too then there should be a limited amount of ammo per person per situation or scenario.
2. They were allowing whatever type of TacCap.
3. I love playing pump, but if you are trying to stick to a " magfed " type game then I think that only tube fed or 10rnd holder should be allowed.
I only need 1 shot, no hopper, and your out!
Thanks Reerun !
I only need 1 shot, no hopper, and your out!
if you say "pump/pistol" game then...NO SEMI'S...I feel my openclass Phantom is,almost, too much fire power for a "pump/pistol" game! I rock twin T-8's/Phantom against any gun anytime tho!
just going to throw it out there that my 98 doesnt use batteries.... but the T-8s are pistols so yeah
It's not the gun, you just suck
Save a rock, throw an Ion
Don't run, you will only die tired
I'm the same way. I rock my pistol all the time. I don't care the gametype or event. I just think if you are going to have a magfed event then there needs to be a limit on the paint you carry if you are going to allow all types of markers to be used also.
I still havent been to a true magfed game but I hope to here soon down at PBC![]()
I only need 1 shot, no hopper, and your out!
I personally think that magazine fed is a superior choice because your sight picture is much better then with a tac cap. Yet it may not have the reload time, yet it's more or less a trade off. But then again it also depends if you have another magazine attached to the one in the gun in the first place or a cuplor to allow that fast reload.
The endwar games from rap4 out here were fun, huge field this was the field http://www.thepaintballzone.com/ something like 40 acres. combat happened everywhere on the map, and the mag fed kept everyone without a box mag down to a half case
so whats your thought on box mags for mag fed?
it would be the same or even more then a tac cap.
I still use my tac pods for cyclone (35 and 30rndrs) that was mag fed before it was cool(affordable)
When the going gets weird, the weird turn pro!
Box mags are like having electric cyclones, yes they are technically "magfed" and should be tolerated to a point, but I dont think it is the complete spirit of the Magfed idea, mag fed to me is having 4 to 5 mags that will have to be changed out, not having a giant reserve of paint to spray. its effectively putting a hopper on the bottom of the gun.
Last edited by a43; 02-18-2013 at 10:43 AM.
When the going gets weird, the weird turn pro!
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